Audio  Vision

Gaming pictures with sound

November  2009

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29 October 2009

Perception is not something that happens to us, or in us.  It is something we do.  Perception is input from world to mind, action is output from mind to world, thought is the mediating process.  In short, perception is not a process in the brain, but a skillful activity on the part of the ‘animal’ as a whole. 

There are, broadly speaking, two different kinds of blindness.  First, there is blindness due to damage or disruption of our bodily, sensitive apparatus.  Second, blindness is due to a person’s inability to integrate sensory stimulation with patterns of movement, sound, and thought... it is a kind of experiential blindness. 

To see is not just to have visual sensations, it is to have visual sensations that are integrated, in the right sort of way, with bodily skills and critical awareness.

Genuine perceptual experience then depends not only on the character and quality of the stimulation, but also upon our sensorial exercise of motor, aural and cognitive understanding.  The disruption of these knowledges does not leave us with experiences we are unable to put to use.  It leaves us without experience. 

Today, our radical technological (media) advancements combine sensorial and realistic representation.  But these processes mechanically fragment and then suture true human-body-knowledges into startling new kinds of unforeseen and indeterminable experiences.  And so as we see throughout many forms of gaming today, formerly unknown experiences are now beginning to manifest and multiply throughout society.  Their full consequence remain unknown.

Indeed, integrating perception with our entire body is crucial for accurate cognition, thought, action... yet also for creating perfect commodity.  For once our commodities become truly integrated, human control is achieved.  And human control is the ultimate conclusion every media technology desires.


  The poet makes himself a seer by a long, prodigious

and reasoned disordering of all the senses. 


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An American

resident of Canada, experimenting with new forms of critical media ethnography in Cultural Farming.